Lista zaklęć Szamana

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Zaklęcia z tymi adnotacjami są także na listach domen kapłańskich i korzystają z "ulepszeń" czarów danej domeny.

An = Animal - zaklęcie jest także w domenie kapłańskiej Zwierząt.

De = Death - zaklęcie jest także w domenie kapłańskiej Śmierci.

Ds = Destruction - zaklęcie jest także w domenie kapłańskiej Zniszczenia.

El = Elements - zaklęcie jest także w domenie kapłańskiej Żywiołów.

Hl = Healing - zaklęcie jest także w domenie kapłańskiej Leczenia.

Pn = Protection - zaklęcie jest także w domenie kapłańskiej Ochrony.

Si = Spirits - zaklęcie jest także w domenie kapłańskiej Duchów.

Wr = War - zaklęcie jest także w domenie kapłańskiej Wojny.

Wd = Wild - zaklęcie jest także w domenie kapłańskiej Dziczy.

Poziom 0:

Podręcznik podstawowy WoW rpg 2ed:

Flare: Dazzles one creature (–1 penalty on attack rolls).

Poziom 1:

Podręcznik podstawowy WoW rpg 2ed:

Burning Hands [Ds]: 1d4/level fire damage (max 5d4).

Lightning Guardians, Lesser [El]: As lightning guardians, opponents take 1d4+1 electricity damage.

Roar [Wd]: Your great roar gives allies +1 morale bonuses on attack and damage rolls.

Stasis Trap: Totem explodes and dazes creatures.

War Drums [Wr]: Allies gain +2 bonus on damage rolls.

More Magic & Mayhem:

Earth Shock: Deals 1d4 damage; immediate action.

Lightning Strike, Lesser: Deals 1d4 electricity damage/2 levels (max 5d4).

Horde Player Guide:

Obscuring Mist: Fog surrounds you.

Alliance Player Guide:

Spirit-Kind: +4 bonus on Charisma-based skills when dealing with incorporeal creatures.

Poziom 2:

Podręcznik podstawowy WoW rpg 2ed:

Augury: Learns whether an action will be good or bad.

Flaming Sphere [Ds]: Creates rolling ball of fire, 2d6 fire damage, lasts 1 round/level.

Frost Armor: Grants +4 armor bonus to AC and chills attackers.

Call of the Spirits [Si]: You gain a +5 bonus on one die roll.

More Magic & Mayhem:

Flame Shock: Deals 1d4 fire damage/level (max 10d4) and sets target on fire.

Frost Shock, Lesser: Touch attack deals 1d4 cold damage/level (max 10d4) and chills.

Gust of Wind: A burst of wind knocks down small creatures.

Horde Player Guide:

Ancestral Healing Ward: As healing ward but affects only tribal members and blood relatives.

Troll Flesh: Grants or improves fast healing by +1.

Wolf Spirit: Grants subject bearer bite attack, trip ability.

Poziom 3:

Podręcznik podstawowy WoW rpg 2ed:

Bloodlust [Si]: Spirits give subject extra attacks and +4 Str.

Frost Nova: Explosion of cold damages and chills creatures.

Healing Ward: Totem’s positive energy heals allies, damages undead.

Lightning Guardians: Globes of electricity damage anyone who attacks caster.

Serpent Ward: Totem releases fi reballs at targets within 30 ft.

Shockwave: A powerful wave of force shakes the ground and damages creatures.

More Magic & Mayhem:

Earthbind Totem: Totem slows nearby opponents.

Lightning Strike: Deals 1d6 electricity damage/level (max 15d6).

Water Walking: You tread on water.

Horde Player Guide:

Bear Spirit: Grants subject claw attacks, improved grab.

Call Lightning: Calls down lightning bolts (3d6 electricity damage per bolt) from sky.

Rune Trap: Runes detonate when enemies near.

Poziom 4:

Podręcznik podstawowy WoW rpg 2ed:

Freedom of Movement: Subject moves normally despite impediments.

Immolation: Flames covering you damage opponents and protect you from cold-based attacks.

Nondetection: Hides subject from divination, scrying.

Reincarnate: Brings dead subject back in a random body.

More Magic & Mayhem:

Fire Nova Totem: Totem deals 1d8 fire damage level (max 15d8) in 20-ft. radius the round after you cast it.

Frost Shock: Touch attack deals 1d6 cold damage/ level (max 15d6) and chills.

Horde Player Guide:

Eagle Spirit: Grants subject keen eyesight, improved ranged weapon range increment, continual slow fall.

Shrink Head: Suffocates target.

Alliance Player Guide:

Crushing Wave: 1d8 damage/level (max 10d8) in a short-range line, and knocks creatures prone.

Poziom 5:

Podręcznik podstawowy WoW rpg 2ed:

Commune with Nature: You learn about terrain for 1 mile/level.

Fire Shield [El]: Creatures attacking you take fire damage; you’re protected from heat or cold.

Lightning Guardians, Greater: As lightning guardians, opponents take 3d4+3 electricity damage.

More Magic & Mayhem:

Earth Strike: Deals 1d4 damage per level (max 10d4) and makes spellcasting more difficult; immediate action.

Gust of Wind, Greater: A burst of wind knocks down medium or smaller creatures.

Healing Wave: Heals the target for 10d8 hit points, plus 5d8 to one more target/2 levels.

Lightning Strike, Greater: Deals 1d8 damage/level (max 15d8).

Tremor Totem: Totem protects nearby allies from fear, sleep and charm.

Horde Player Guide:

Ancestral Guardians: Spirits of your ancestors protect you and your relatives.

Poziom 6:

Podręcznik podstawowy WoW rpg 2ed:

Chain Lightning [El]: 1d6/level damage; 1 secondary bolt/level each deals half damage.

Find the Path: Shows most direct way to a location.

Move Earth: Digs trenches and builds hills.

More Magic & Mayhem:

Frost Shock, Greater: Touch attack deals 1d8 cold damage/level (max 15d8) and chills.

Strength of Earth Totem: Nearby allies gain +6 Str.

Horde Player Guide:

Mass Troll Flesh: As troll flesh, but affects multiple targets.

Poziom 7:

Podręcznik podstawowy WoW rpg 2ed:

Earthquake [Si]: Intense tremor shakes 80-ft. radius.

Resurrection: Fully restore dead subject.

Wind Walk: You and your allies turn vaporous and travel fast.

More Magic & Mayhem:

Astral Recall: Teleports you back to a designated place.

Healing Stream Totem: Totem heals nearby allies 2d6+5 hit points/round.

Resistance Totem: Totem gives nearby allies resistance 30 against a specified energy type.

Poziom 8:

Podręcznik podstawowy WoW rpg 2ed:

Fire Storm: Deals 1d6/level fire damage.

Whirlwind [Si]: Cyclone deals damage and can pick up creatures.

More Magic & Mayhem:

Grounding Totem: Totem grants nearby allies SR 10 + 1/level.

Magma Totem: Totem spits fire each round for 1d6 fire damage/level (max 20d6).

Poziom 9:

Podręcznik podstawowy WoW rpg 2ed:

Elemental Swarm [El]: Summons multiple elementals.

Foresight [Si]: “Sixth sense” warns of impending danger.

More Magic & Mayhem:

Windfury Weapon: You gain two extra attacks/round.

Horde Player Guide:

Exorcise: Tear soul from target’s body, possibly trapping him in the spirit world.