Lista zaklęć Maga

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Spis zaklęć dostępnych każdemu magowi (obejmuje zarówno zaklęcia arkanisty, jak i maga).

Krąg 0

  • Abjuration

- Resistance: Subject gains +1 on saving throws. A CR2E

  • Divination

- Detect Magic: Detects spells and magic items within 60 ft. A CR2E

- Read Magic: You may read scrolls and spellbooks. A CR2E

- Arcane Lure: Cast on a spellbook or scroll — draws attention to spells you don’t know. A APG

- Peer-Mark: Identifies the individual with the highest level of arcane knowledge. A APG

- Detect Poison: Detects poison in one creature or small object. A SRD

  • Enchantment

- Daze: Humanoid creature of 4 HD or less loses next action. A SRD

  • Evocation

- Light: Object shines like a torch. M CR2E

- Dancing Light: Creates torches or other lights. A SRD

- Flare: Dazzles one creature (-1 on attack rolls). A SRD

- Ray of Frost: Ray deals 1d3 cold damage. A SRD

  • Illusion

- Ghost Sound: Creates figment sounds. A CR2E

  • Transmutation

- Mage Hand: You gain limited telekinesis, with a weight limit of 5 lbs. M CR2E

- Message: Allows whispered conversation at distance. M CR2E

- Clean Slate: Transfers writing or drawing onto a fresh parchment. A APG

- Freehand: Draws perfect straight lines and perfect angles. A APG

- Restore Minor Damage: Restores 1 point of damage to objects. A HPG

- Mending: Makes minor repairs on an object. A SRD

- Open/Close: Opens or closes small or light things. A SRD

  • Universal

- Arcane Mark: Inscribes a personal rune (visible or invisible). A CR2E

- Prestidigitarion: Performs minor tricks. A CR2E

Krąg 1

  • Abjuration

- Alarm: Wards an area for 2 hours/level. A CR2E

- Mana Shield: You may choose to lose spell slots instead of hit points. A CR2E

- Protection from Evil/Chaos/Good/Law: +2 to AC and saves against evil/chaos/good/law creatures, counter mind control, hedge out elementals and outsiders. A CR2E

- Endure Elements: Exist comfortably in hot or cold environments. A SRD

- Hold Portal: Holds door shut. A SRD

- Shield: Invisible disc gives +4 to AC, blocks magic missiles. A SRD

  • Conjuration

- Moonglaive: You fl ing a conjured moonglaive at multiple opponents. A CR2E

- Copy Slate: Copies writing or drawing onto a fresh parchment, leaving the original unaltered. A APG

- Record: Transfers knowledge to parchment. A APG

- Obscuring Mist: Fog surrounds you. A HPG

- Grease: Makes 10-ft. square or one object slippery. A SRD

- Mage Armor: Gives subject +4 armor bonus. A SRD

  • Divination

- Comprehen Languages: You understand all spoken and written languages. A CR2E

- Indetify: Determines properties of magic item. A CR2E

- Detect Secret Doors: Reveals hidden doors within 60 ft. A SRD

- Detect Undead: Reveals undead within 60 ft. A SRD

- True Strike: +20 on your next attack roll. A SRD

  • Enchantment

- Charm Person: Makes one person your friend. A CR2E

- Dexterous Charge: Subject gains +2 to hit on next charge and no penalty to AC. A APG

- Nightglide: +10 on Stealth checks in natural darkness. M APG

- Sleep: Puts 4 HD of creatures to sleep. A APG

- Hypnotism: Fascinates 2d4 HD of creatures. A SRD

  • Evocation

- Arcane Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). M CR2E

- Burning Hands: 1d4/level fire damage (max 5d4). M CR2E

- Wither: Preserves herbs and flowers or deals 1d8 damage +1/level (max +5) to plant creatures. A HPG

- Mysterious Purple Blast: 1d8 damage per two levels (max 5d8). A MM

- Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. A SRD

- Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). A SRD

  • Illusion

- Disguise Self: Changes your appearance. A CR2E

- Shadow Meld: Remaining motionless near shadows, you become invisible. A CR2E

- Silent Image: Creates minor illusion of your design. A CR2E

- Body Fade: You are invisible to darkvision. A APG

- Revelry: Produces music only those selected can hear. M APG

- Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. A SRD

- Magic Aura: Alters object’s magic aura. A SRD

- Ventriloquism: Throws voice for 1 min./level. A SRD

  • Transmutation

- Slow Fall: Objects or creatures fall slowly. M CR2E

- Restore Light Damage: Cures 1d8 damage +1/level (+5 max) to constructs. A HPG

- Enlarge Person: Humanoid creature doubles in size. A DF

- Thorn Shield, Lesser: Attackers take 1d4 damage +1/level. A MM

- Reduce Person: Humanoid creature halves in size. A MMM

- Animate Rope: Makes a rope move at your command. A SRD

- Erase: Mundane or magical writing vanishes. A SRD

- Expenditious Retreat: Your speed increases by 30 ft. A SRD

- Jump: Subject gets bonus on Jump checks. A SRD

- Magic Weapon: Weapon gains +1 bonus. A SRD

Krąg 2

  • Abjuration

- Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. A CR2E

- Dampen Magic: Decreases the effect of damaging and healing spells on the subject; –1 point/level (max –15). M MMM

- Arcane Lock: Magically locks a portal or chest. A SRD

- Obscure Object: Masks object against scrying. A SRD

- Protection from Arrows: Subject immune to most ranged attacks. A SRD

  • Conjuration

- Frost Armor: Subject gains +4 AC and attackers are slowed. M CR2E

- Storm Hammer: You throw a magical hammer that damages and dazes foes. A CR2E

- Aerial Shackes: Holds flying creature in place. A APG

- Brace: Produces a magical support for walls and ceilings. M APG

- Circle of Knives: 1d4 damage/level (max 5d4) in 10- ft. radius around you from force daggers. M APG

- Conjure Mana Water, Lesser: Conjures water that restores a 1st-level spell slot. M MMM

- Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. A SRD

- Fog Cloud: Fog obscures vision. A SRD

- Glitterdust: Blinds creatures, outlines invisible creatures. A SRD

- Web: Fills 20-ft.-radius spread with sticky spiderwebs. A SRD

  • Divination

- Detect Thoughts: Allows “listening” to surface thoughts. A CR2E

- See Invisibility: Reveals invisible creatures or objects. A CR2E

- Closer Look: See every physical aspect of an object, even those hidden from normal view; +2 on Craft and Use Technological Device checks. A APG

- Locate Object: Senses direction toward object (specific or type). A SRD

  • Enchantment

- Touch of Idiocy: Target takes 1d6 Int, Spt and Cha damage. A CR2E

- Bracing Sleep: Prepare spells while sleeping. M APG

- Drunken Haze: Target becomes flammable and his vision grows blurry. A MM

- Daze Monster: Living creature of 6 HD or less loses next action. A SRD

- Hideous Laughter: Subject loses actions for 1 round/level. A SRD

  • Evocation

- Thunderclap: Nearby creatures take damage and are slowed. M CR2E

- Forked Lightning: Bolts of electricity can hit multiple target. A MM

- Firebolt, Lesser: Firebolt deals 1d4 fire damage/level (max 10d4), plus 1 damage each round for 4 rounds; stuns Small and smaller creatures. M MMM

- Continual Flame: Creates illusory flame. A LOM

- Darkness: 20-ft. radius of supernatural shadow. A SRD

- Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. A SRD

- Gust of Wind: Blows away or knocks down smaller creatures. A SRD

- Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). A SRD

- Shatter: Sonic vibration damages objects or crystalline creatures. A SRD

  • Illusion

- Invisibility: Subject is invisible for 1 min./level or until it attacks. A CR2E

- Minor Image: As silent image, plus some sound. A CR2E

- Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). A CR2E

- Blur: Attacks miss subject 20% of the time. A APG

- Graybeard: +3 bonus on Charisma-based skill checks when dealing with those impressed by age and knowledge and power. A APG

- Strike as the Wind: Caster gains invisibility and hic speed increases by 20 ft. A MM

- Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. A SRD

- Magic Mouth: Speaks once when triggered. A SRD

- Misdirection: Misleads divinations for one creature or object. A SRD

- Phantom Trap: Makes item seem trapped. A SRD

  • Transmutation

- Arcane Intellect: Subject gains +4 Int for 1 min./level. M CR2E

- Mana Burn: Target loses spell slots and takes damage. M CR2E

- Cripple: Target suffers penalties to attack, damage, Reflex saves, Jumping, Strength. A CR1E

- Delve: Subject gains burrow speed equal to half normal speed. M APG

- Penalty Shunt: Transfers a penalty to an ability score, ability damage or ability drain from one ability to another. A APG

- Restore Moderate Damage: Cures 2d8 damage +1/level (max +10) to constructs. A HPG

- Breath of Fire: Caster breathes fire after consuming liquid. A MM

- Searing Arrows: Casters missile weapons gains additional 1d6 fire damage and range. A MM

- Tentacle Lash: Caster gains a constricting weapon with long reach. A MM

- Alter Self: Assume form of a similar creature. A SRD

- Bear’s Endurance: Subject gains +4 to Con for 1 min./level. A SRD

- Bull’s Strength: Subject gains +4 to Str for 1 min./level. A SRD

- Cat’s Grace: Subject gains +4 to Dex for 1 min./level. A SRD

- Darkvision: See 60 ft. in total darkness. A SRD

- Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level. A SRD

- Fox’s Cunning: Subject gains +4 Int for 1 min./level. A SRD

- Knock: Opens locked or magically sealed door. A SRD

- Levitate: Subject moves up and down at your direction. A SRD

- Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. A SRD

- Pyrotechnics: Turns fire into blinding light or choking smoke. A SRD

- Rope Trick: As many as eight creatures hide in extradimensional space. A SRD

- Spider Climb: Grants ability to walk on walls and ceilings. A SRD

- Whispering Wind: Sends a short message 1 mile/level. A SRD

Krąg 3

  • Abjuration

- Dispel Magic: Cancels magical spells and effects. A CR2E

- Magic Circle Against Evil/Chaos/Good/Law A CR2E

- Nondetection: Hides subject from divination, scrying. A CR2E

- Mana Flare: When creatures within 30 ft. cast a spell, they take 1d6 damage/spell level. M APG

- Counterspell, Lesser: Automatically counters spells of up to 3th level. A MM

- Explosive Rune: Deals 6d6 damage when read. A SRD

- Nondetection: Hides subject from divination, scrying. A SRD

- Protection from Energy: Absorb 12 points/level of damage from one kind of energy. A SRD

  • Conjuration

- Conjure Mana Jade: Gem stores a spell of up to 2nd level. M MMM

- Phantom Steed: Magic horse appears for 1 hour/level. A SRD

- Sepia Snake Sigil: Creates text symbol that immobilizes reader. A SRD

- Sleet Storm: Hampers vision and movement. A SRD

- Stinking Cloud: Nauseating vapors, 1 round/level. A SRD

  • Divination

- Clairaudience / Clairvoyance: You hear or see at a distance for 1 min./level. A CR2E

- Tongues: You may speak any language. A CR2E

- Arcane Sight: Magical auras become visible to you. A SRD

  • Enchantment

- Hold Person: Paralyzes one humanoid for 1 round/level. A CR2E

- Suggestion: Compels subject to follow stated course of action. A CR2E

- Deep Slumber: Puts 10 HD of creatures to sleep. A APG

- Heroism: Gives +2 bonus on attack rolls, saves, skill checks. A SRD

- Rage: Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC. A SRD

  • Evocation

- Blizzard: Sleet, snow and hail batter your foes; 1d6 slashing and 1d6 cold damage per round. M CR2E

- Frost Nova: 1d6 damage per level, 10-ft. radius; chills damaged creatures. M CR2E

- Frostbolt: Ranged touch attack deals 5d6 damage and chills target. M CR2E

- Shockwave: A powerful wave of force shakes the ground; 1d6/level damage. M CR2E

- Crushing Wave: Giant wave pounds opponents and knock them prone. A MM

- Impale: Spikes rise from the ground and impale victims. A MM

- Scorch: Deals 5d8 fire damage +3/level (max +30). M MMM

- Dayligh: 60-ft. radius of bright light.t A SRD

- Fireball: 1d6 damage per level, 20-ft. radius. A SRD

- Lightning Bolt: Electricity deals 1d6/level damage. A SRD

- Tiny Hut: Creates shelter for ten creatures. A SRD

- Wind Wall: Deflects arrows, smaller creatures, and gases. A SRD

  • Illusion

- Major Image: As silent image, plus sound, smell and thermal effects. A CR2E

- Displacement: Attacks miss subject 50%. A SRD

- Illusory Script: Only intended reader can decipher. A SRD

- Invisibility Sphere: Makes everyone within 10 ft. invisible. A SRD

  • Transmutation

- Bladestorm: Your arms become magical longswords. M CR2E

- Fly: Subject fl ies at speed of 60 ft. M CR2E

- Gaseous Form: The subject and all its gear become insubstantial. A CR2E

- Thorn Shield: Attackers take 1d6 damage +1/level. M CR2E

- Nightblind: Subject is blind to anything in the shadows or the darkness. M APG

- Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls. A APG

- Restore Serious Damage: Cures 3d8 damage +1/level (max +15) to constructs. A HPG

- Berserker Strength: Subject gains a +4 bonus to Strength and Constitution. A MM

- Burrow: Subject gains a burrow speed. A MM

- Blink: You randomly vanish and reappear for 1 round/level. A SRD

- Flame Arrow: Arrows deal +1d6 fire damage. A SRD

- Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. A SRD

- Keen Edge: Doubles normal weapon’s threat range. A SRD

- Magic Weapon, Greater: +1/four levels (max +5). A SRD

- Secret Page: Changes one page to hide its real content. A SRD

- Shrink Item: Object shrinks to one-sixteenth size. A SRD

Krąg 4

  • Abjuration

- Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. A CR2E

- Stoneskin: Subject gains DR 10/adamantine. A CR2E

- Amplify Magic: Increases the effect of damaging and healing spells on the subject: +1 point/level (max +15). M MMM

- Fire Trap: Opened object deals 1d4 damage +1/level. A SRD

- Remove Curse: Frees object or person from curse. A SRD

  • Conjuration

- Dimension Door: Teleports you a short distance. A CR2E

- Dimensional Anchor: Bars extradimensional movement. A CR2E

- Solid Fog: Heavy fog obscures sight and prevents movement. A CR2E

- Circle of Knives, Greater: As circle of knives, but 20-ft. radius and max 15d4 damage. M APG

- Dimension Blink: Short-range teleport, swift action. A APG

- Minor Creation: Creates one cloth or wood object. A SRD

- Secure Shelter: Creates sturdy cottage. A SRD

  • Divination

- Detect Scrying: You become aware of scrying attempts. A CR2E

- Locate Creature: Indicates direction to familiar creature. A CR2E

- Scrying: Spies on target from a distance. A CR2E

- Recounting” See a ghost image of whoever was in this current location in the past. M APG

  • Enchantment

- Charm Monster: Makes monster believe it is your ally. A CR2E

- Confusion: Targets behave oddly for 1 round/level. A CR2E

- Geas, Lesser: Commands target (must be 7 HD or less). A CR2E

- Orcbait: Enrages orcs — they rage but without the bonuses to Str and Sta. M APG

- Crushing Despair: Subjects take -2 on attack rolls, damage rolls, saves, and checks. A SRD

  • Evocation

- Blazing Column: 1d6 damage/level for 3 rounds; 1d6 damage for another 3 rounds. M CR2E

- Immolation: Flames cover you, damaging opponents and protecting you from cold-based attacks. M CR2E

- Lightning Shield: Electricity covers the subject, damaging nearby creatures. M CR2E

- Rain of Fire: 3d6 bludgeoning and 2d6 fire damage, 20-ft. radius, no save. M CR2E

- Resilient Sphere: Globe of force traps a target creature without harm. A CR2E

- Kaboom!: Casters sacrifice himself to damage all nearby. A MM

- Firebolt: Firebolt deals 1d6 fire damage/level (max 15d6), plus 4 damage each round for 4 rounds; stuns Medium and smaller creatures. M MMM

- Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold. A SRD

- Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across. A SRD

- Shout: Deafens all within cone and deals 5d6 sonic damage. A SRD

- Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. A SRD

- Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. A SRD

  • Illusion

- Invisibility, Greater: As invisibility, but subject can attack and stay invisible. A CR2E

- Phantasmal Killer: Fearsome illusion kills target or deals 3d6 damage. A CR2E

- Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like). A SRD

- Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. A SRD

- Rainbow Pattern: Lights fascinate 24 HD of creatures. A SRD

- Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. A SRD

  • Transmutation

- Bloodlust: Subject gains extra attack and +4 Str. M CR2E

- Medivh’s Mnemonic Enhancer: You may prepare extra spells or prepare a spell on the fl y. A CR2E

- Polymorph: Gives one willing subject a new form. M CR2E

- Shadow Strike, Lesser: As shadow strike, but initial damage 6d8 and lingering damage 3d8/round. M APG

- Weighted Violance: All weapons within range become twice as heavy, slowing attacks. M APG

- Restore Critical Damage: Cures 4d8 damage +1/level (max +20) to constructs. A HPG

- Enlarge Person, Mass: Enlarges several humanoid creatures. A DF

- Absorb Mana: Transfer all spell levels from target to the caster. A MM

- Thorn shield, Greater: Attackers take 2d6 damage +2/level; subject gains natural armor. A MM

- Troll Flesh: The subject gains fast healing. A MM

- Reduce Person, Mass: Reduces several creatures. A MMM

- Stone Shape: Sculpts stone into any shape. A SRD

Krąg 5

  • Abjuration

- Break Enchantment: Frees subjects from enchantments, alterations, curses and petrification. A CR2E

- Dismissal: Forces a creature to return to native plane. A CR2E

- Phase Shift: If you take damage, you become incorporeal for 1 round. A APG

- Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. A SRD

  • Conjuration

- Teleport: Instantly transports you as far as 100 miles/level. M CR2E

- Conjure Mana Water: Conjures water that restores a spell slot of up to 4th level. M MMM

- Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. A SRD

- Mage’s Faithful Hound: Phantom dog can guard, attack. A SRD

- Major Creation: As minor creation, plus stone and metal. A SRD

- Wall of Stone: Creates a stone wall that can be shaped. A SRD

  • Divination

- Telephatic Bond: Allows allies to communicate through mental link. A CR2E

- Contact Other Plane: Lets you ask question of extraplanar entity. A SRD

- Prying Eyes: 1d4 +1/level floating eyes scout for you. A SRD

  • Enchantment

- Dominate Person: Controls humanoid telepathically. A CR2E

- Hold Monster: As hold person, but any creature. A CR2E

- Skillstrip: Subject fails all skill checks associated with selected skill. A LOM

- Feeblemind: Subject’s Int and Cha drop to 1. A SRD

- Mind Fog: Subjects in fog get -10 to Wis and Will checks. A SRD

- Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber. A SRD

  • Evocation

- Cone of Cold: 1d6/level cold damage. M CR2E

- Sending: Transmits a short message over a great distance. A CR2E

- Wall of Force: Creates an invisible wall of force. A CR2E

- Lightning Monsoon: Storm creates repeated lightning bolts. A MM

- Arcane Explosion: Deals 1d6+1 force damage/level (max 15d6+15) to creatures within 20 ft. M MMM

- Interposing Hand: Hand provides cover against one opponent. A SRD

  • Illusion

- Persistant Image: As major image, but no concentration required. A CR2E

- Dream: Sends message to anyone sleeping. A HPG

- Pass Unknown: The subject is invisible and inaudiable. A MM

- False Image: Fools scrying with an illusion. A SRD

- Mirage Arcana: As hallucinatory terrain, plus structures. A SRD

- Seeming: Changes appearance of one person per two levels. A SRD

- Shadow Evocation: Mimics evocation below 5th level, but only 20% real. A SRD

  • Transmutation

- Baleful Polymorph: Transforms target into harmless animal. M CR2E

- Passwall: Creates a passage through wooden or stone walls. A CR2E

- Telekinesis: Moves object, attacks creature, or hurls object or creature. A APG

- Restore Light Damage, Mass: Cures 1d8 damage +1/level for many constructs. A HPG

- Nightblind, Mass: As nightblind, but multiple subjects. M APG

- Cripple, Mass: Multiple targets suffers penalties to attack, damage, Reflex saves, Jumping, Strength. A MM

- Siphon Mana: Transfers spell slots from target to caster. A MM

- Animal Growth: One animal/two levels doubles in size. A SRD

- Fabricate: Transforms raw materials into finished items. A SRD

- Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. A SRD

- Transmutate Mud to Rock: Transforms two 10-ft. cubes per level. A SRD

- Transmutate Rock to Mud: Transforms two 10-ft. cubes per level. A SRD

  • Universal

- Permanency: Makes certain spells permanent. A CR2E

Krąg 6

  • Abjuration

- Antimagic Field: Negates magic within 10 ft. A CR2E

- Dispel Magic, Greater: As dispel magic, but +20 on check. A CR2E

- Counterspell: Automatically counters spells of up to 6th level. A MM

- Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. A SRD

- Guards and Wards: Array of magic effects protect area. A SRD

- Repulsion: Creatures can’t approach you. A SRD

  • Conjuration

- Conjure Mana Citrine: Gem stores a spell of up to 5th level. M MMM

- Ice Barrier: Barrier absorbs 5 damage/level (max 100). M MMM

- Wall of Iron: 30 hp/four levels; can topple onto foes. A SRD

  • Divination

- Legend Lore: Lets you learn tales about a person, place or thing. A CR2E

- True Seeing: Lets you see all things as they really are. A CR2E

- Summoning Charm: Create a charm others can use to contact you. M APG

- Analyze Dweomer: Reveals magical aspects of subject. A SRD

  • Enchantment

- Geas: As lesser geas, plus it affects any creature. A CR2E

- Suggestion, Mass: As suggestion, plus one subject/level. A CR2E

- Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. A SRD

- Symbol of Persuasion: Triggered rune charms nearby creatures. A SRD

  • Evocation

- Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage. M CR2E

- Contingency: Sets trigger condition for another spell. A CR2E

- Blast Wave: Deals 1d8 fire damage/level (max 20d8) in a 30-ft. radius. M MMM

- Fire Blast: Deals 1d4 fire damage to the target (max 15d4); swift action. M MMM

- Firebolt, Greater: Firebolt deals 1d8 fire damage/level (max 20d8), plus 8 damage each round for 4 rounds; stuns Large and smaller creatures. M MMM

- Forceful Hand: Hand pushes creatures away. A SRD

- Freezing Sphere: Freezes water or deals cold damage. A SRD

  • Illusion

- Permanent Image: As silent image, but includes sight, sound and smell. A CR2E

- Mislead: Turns you invisible and creates illusory double. A SRD

- Programmed Image: As major image, plus triggered by event. A SRD

- Shadow Walk: Step into shadow to travel rapidly. A SRD

- Veil: Changes appearance of group of creatures. A SRD

  • Transmutation

- Shadow Strike: Melee attack deals an extra 10d8 damage, plus 5d8 damage each round for 5 rounds. M CR2E

- Restore Moderate Damage, Mass: Cures 2d8 damage +1/level for many constructs. A HPG

- Flesh to Stone: Turns target creature into statue. A DF

- Stone to Flesh: Restores petrified creature. A DF

- Spirit Touch: the subject recalls one spell 4th level or lower. A MM

- Bear’s Endurance, Mass; As bear’s endurance, affects one subject/level. A SRD

- Bull’s Strength, Mass: As bull’s strength, affects one subject/ level. A SRD

- Cat’s Grace, Mass: As cat’s grace, affects one subject/level. A SRD

- Control Water: Raises or lowers bodies of water. A SRD

- Disintegrate: Makes one creature or object vanish. A SRD

- Eagle’s Splendor, Mas: As eagle’s splendor, affects one subject/level.s A SRD

- Fox’s Cunning, Mass: As fox’s cunning, affects one subject/ level. A SRD

- Mage Lucubration: Wizard only. Recalls spell of 5th level or lower. A SRD

- Move Earth: Digs trenches and build hills. A SRD

- Transformation: You gain combat bonuses. A SRD

Krąg 7

  • Abjuration

- Banishment: Banishes 2 HD/level of extraplanar creatures. A CR2E

- Spell Turning: Refl ects 1d4+6 spell levels back at caster. A CR2E

- Sequester: Subject is invisible to sight and scrying; renders creature comatose. A SRD

  • Conjuration

- Plane Shift: As many as 8 subjects travel to another plane. A CR2E

- Mage Magnificient Mansion: Door leads to extradimensional mansion. A SRD

- Teleport, Greater: As teleport, but no range limit and no off-target arrival. A SRD

- Teleport Object: As teleport, but affects a touched object. A SRD

  • Divination

- Scrying, Greater: As scrying, but faster and longer. A CR2E

- Azshara’s Eyes: Reveals magic auras, minor item abilities. A DF

- Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. A SRD

- Vision: As legend lore, but quicker and strenuous. A SRD

  • Enchantment

- Hold Person, Mass: As hold person, but all within 30 ft. A CR2E

- Insanity: Maddens the target permanently A CR2E

- Power Word Blind: Blinds creature with 200 hp or less. A SRD

- Symbol of Stunning: Triggered rune stuns nearby creatures. A SRD

  • Evocation

- Prismatic Spray: Rays hit targets with variety of effects. M CR2E

- Sending, Mass: As sending but affects multiple subjects. A HPG

- Combustion: Next fire spell you cast deals 150% damage; swift action. M MMM

- Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds. A SRD

- Forcecage: Cube or cage of force imprisons all inside. A SRD

- Grasping Hand: Hand provides cover, pushes, or grapples. A SRD

- Mage’s Sword: Floating magic blade strikes opponents. A SRD

  • Illusion

- Invisibility, Mass: As invisibility, but affects all in range. A CR2E

- Project Image: Illusory double can talk and cast spells. A SRD

- Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real. A SRD

- Simulacrum: Creates partially real double of a creature. A SRD

  • Transmutation

- Avatar: You gain combat ability and lose spellcasting ability. M CR2E

- Brilliance Aura: You and nearby allies make Spellcraft checks to cast spells for free. M CR2E

- Restore Serious Damage, Mass: Cures 3d8 damage +1/level for many constructs. A HPG

- Flesh to Gold: Turns target into gold-laced statue. A DF

- Berserker Strength, Mass: Multiple cratures gains a +4 bonus to Strength and Constitution. A MM

- Control Weather: Changes weather in local area. A SRD

- Ethereal Jount: You become ethereal for 1 round/level. A SRD

- Reverse Gravity: Objects and creatures fall upward. A SRD

- Statue: Subject can become a statue at will. A SRD

  • Universal

- Limited Wish: Alters reality — within spell limits. A CR2E

Krąg 8

  • Abjuration

- Mind Blank: Divination effects against the target simply fail. A CR2E

- Protection from Spells: Confers +8 resistance bonus. A CR2E

- Dimensional Lock: Teleportation and interplanar travel blocked for one day/level. A SRD

- Prismatic Wall: Wall’s colors have array of effects. A SRD

  • Conjuration

- Conjure Mana Water, Greater: Conjures water that restores a spell slot of up to 7th level. M MMM

- Incendiary Cloud: Cloud deals 4d6 fire damage/round. A SRD

- Maze: Traps subject in extradimensional maze. A SRD

  • Divination

- Discern location: Reveals exact location of creature or object. A CR2E

- Moment of Prescience: You gain insight bonus on single attack roll, check, or save. A SRD

- Prying Eyes, Greater: As prying eyes, but eyes have true seeing. A SRD

  • Enchantment

- Demand: As sending, plus you can send suggestion A CR2E

- Skillstrip, Mass: Multiple targets fails all skill checks associated with selected skill. A LOM

- Antipathy: Object or location affected by spell repels certain creatures. A SRD

- Binding: Utilizes an array of techniques to imprison a creature. A SRD

- Charm Monster, Mass: As charm monster, but all within 30 ft. A SRD

- Irresistible Dance: Forces subject to dance. A SRD

- Power Word Stun: Stuns creature with 150 hp or less. A SRD

- Symbol of Insanity: Triggered rune renders nearby creatures insane. A SRD

- Sympathy: Object or location attracts certain creatures. A SRD

  • Evocation

- Polar Ray: Ranged touch attack deals 1d6/level cold damage. M CR2E

- Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically. A CR2E

- Incendiary Wave: 5d8 damage in 30-foot radius for 1 round/level; no save. M DF

- Pyroblast: Deals 17d8 fire damage, +2/level for each round spent concentrating. M MMM

- Clenched Fist: Large hand provides cover, pushes, or attacks your foes. A SRD

- Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. A SRD

- Sunburst: Blinds all within 10 ft., deals 6d6 damage. A SRD

  • Illusion

- Storm, Earth and Fire: Caster splits into three elemental forms, each with different powers. A MM

- Scintillating Pattern: Twisting colors confuse, stun, or render unconscious. A SRD

- Screen: Illusion hides area from vision, scrying. A SRD

- Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real. A SRD

  • Transmutation

- Banish: Target becomes incorporeal. M CR2E

- Polymorph Any Object: Changes any subject into anything else. M CR2E

- Shadow Strike, Greater: As shadow strike, but initial damage 20d8 and lingering damage 10d8/round. M APG

- Restore Critical Damage, Mass: Cures 4d8 damage +1/level for many constructs. A HPG

- Troll Flesh, Mass: Several creatures gains fast healing. A MM

- Iron Body: Your body becomes living iron. A SRD

- Temporal Statis: Puts subject into suspended animation. A SRD

Krąg 9

  • Abjuration

- Medivh’s Disjunction: Dispels magic, disenchantsmagic items. A CR2E

- Counterspell, Greater: Automatically counters spells of up to 9th level. A MM

- Freedom: Releases creature from imprisonment. A SRD

- Imprisonment: Entombs subject beneath the earth. A SRD

- Prismatic Sphere: As prismatic wall, but surrounds on all sides. A SRD

  • Conjuration

- Conjure Mana Ruby: Gem stores a spell of up to 8th level. M MMM

- Refuge: Alters item to transport its possessor to you. A SRD

- Teleportation Circle: Circle teleports any creature inside to designated spot. A SRD

  • Divination

- Foresight: “Sixth sense” warns of impending danger. A SRD

  • Enchantment

- Dominate Monster: As dominate person, but any creature. A CR2E

- Hold Monster, Mass: As hold monster, but all within 30 ft. A CR2E

- Split Soul: Creates chaotic evil personality in target’s mind. A DF

- Power Word Kill: Kills one creature with 100 hp or less. A SRD

  • Evocation

- Starfall: You turn starlight into devastating missiles; 10d6 damage to two targets/round. M CR2E

- Frostbite: Deals 32d6 cold damage in 60-ft. cone. M MMM

- Crushing Hand: Large hand provides cover, pushes, or crushes your foes. A SRD

- Meteor Swarm: Four exploding spheres each deal 6d6 fire damage. A SRD

  • Illusion

- Shades: As shadow conjuration, but up to 8th level and 80% real. A SRD

- Weird: As phantasmal killer, but affects all within 30 ft. A SRD

  • Necromancy

- Spiritual Projection: Projects you and companions into the Twisting Nether. A CR2E

  • Transmutation

- Time Stop: You act freely for 1d4+1 rounds. M CR2E

- Etherealness: Travel to Ethereal Plane with companions. A SRD

- Shapechange: Transforms you into any creature, and change forms once per round. A SRD

  • Universal

- Wish: As limited wish, but with fewer limits. A CR2E


Wyjaśnienie skrótów

Skróty te, odnoszą się do miejsca, gdzie dane zaklęcie jest opisane.


A – Arcanist

M – Mage

CR2E – Core Rules 2nd Edition

CR1E – Core Rules 1st Edition

APG – Alliance Player’s Guid

HPG – Horde Player’s Guide

DF – Dark Factions

MM – Magic & Mayhem

MMM – More Magic & Mayhem

LOM – Lands of Mystery

SRD – d20SRD