Lista zaklęć Kapłana

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Lista większości zaklęć Kapłana z blizzardowskich podręczników, Hypertext d20 i Spell compedium. Zaklęcia pochodzące ze spell compendium są do odegrania w grze. Jeśli jakieś zaklęcie jest w WowRpg i Hypertext d20 to Zawsze WowRpg jest ważniejsze. Zachęcam do tłumaczenia i poprawiania błędów!

Spell Compendium dodam... ..Kiedyś, na pewno!

Krąg 0

WowRpg

Wowrpg

Guidance: +1 on one attack roll, saving throw or skill check.

Hypertext d20

Create Water: Creates 2 gallons/level of pure water.

Cure Minor Wounds: Cures 1 point of damage.

Detect Magic: Detects spells and magic items within 60 ft.

Detect Poison: Detects poison in one creature or object.

Guidance: +1 on one attack roll, saving throw, or skill check.

Inflict Minor Wounds: Touch attack, 1 point of damage.

Light: Object shines like a torch.

Mending: Makes minor repairs on an object.

Purify Food and Drink: Purifies 1 cu. ft./level of food or water.

Read Magic: Read scrolls and spellbooks.

Resistance: Subject gains +1 on saving throws.

Virtue: Subject gains 1 temporary hp.

Spell compendium

Amanuensis: Copy non-magical text

Krąg I

WowRpg

More Magic & Mayhem

Flash of Light: Cures 1 damage/level (max 5 points); immediate action.

Smite: Bolt deals 1d4 damage/2 levels (max 5d4).

Wowrpg

Magic Weapon: Weapon gains +1 bonus.

Shadow Word Pain, Lesser: As shadow word pain, target takes 1d4+1 damage.

Shield of Faith [Pn]: Aura grants +2 or higher deflection bonus.

Summon Undead I: Corpse becomes undead creature that fights for the caster.

Dark Factions

Flash of Darkness: Deals 1 damage/level (max 5 points); immediate action.

Alliance Player’s Guide

Ancestral Touch: Reveals the former presence of titans as glowing footprints and handprints where they touched.

Kin-Trace: Sense any other of your race within range.

Hypertext d20

Bane: Enemies take -1 on attack rolls and saves against fear.

Bless: Allies gain +1 on attack rolls and saves against fear.

Bless Water M: Makes holy water.

Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.

Command: One subject obeys selected command for 1 round.

Comprehend Languages: You understand all spoken and written languages.

Cure Light Wounds: Cures 1d8 damage +1/level (max +5).

Curse Water M: Makes unholy water.

Deathwatch: Reveals how near death subjects within 30 ft. are.

Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment.

Detect Undead: Reveals undead within 60 ft.

Divine Favor: You gain +1 per three levels on attack and damage rolls.

Doom: One subject takes -2 on attack rolls, saves, and checks.

Endure Elements: Exist comfortably in hot or cold environments.

Entropic Shield: Ranged attacks against you have 20% miss chance.

Hide from Undead: Undead can’t perceive one subject/level.

Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).

Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.

Magic Weapon: Weapon gains +1 bonus.

Obscuring Mist: Fog surrounds you.

Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Sanctuary: Opponents can’t attack you, and you can’t attack.

Shield of Faith: Aura grants +2 or higher deflection bonus.

Summon Monster I: Calls extraplanar creature to fight for you.

Spell compendium

Anarchic Water: Makes chaotic-aligned anarchic water.

Axiomatic Water: Makes lawful-aligned axiomatic water.

Blessed Aim: +2 bonus for allies' ranged attacks.

Blood Wind: Subject uses natural weapon at range.

Cold Fire: Fire becomes blue and white, emits cold.

Conviction: Subject gains +2 or higher save bonus

Delay Disease: Ravages of disease staved off for a day.

Dispel Ward: As dispel magic, but affects only wards.

Ebon Eyes: Subject can see through magical darkness.

Faith Healing: Cures 8 hp+1/level (max+5) to worshiper of your deity.

Foundation of Stone:+2AC,+4 bonus to resist bull rush and trip attack.

Grave Strike: You can sneak attack undead for 1 round.

Guiding Light:+2 on ranged attacks against creatures in illuminated area.

Healthful Rest: Subjects heal at twice the normal rate.

Incite: Subjects can;t ready action or delay.

Inhibit: Subject delays until next round

Ironguts: Subject gains +5bonus on saving throws against poison.

Light of Lunia: You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage.

Moon Lust: Subject obsesses about moon, is fascinated or dazzled.

Nightshield: You gain resistance bonus on saves, and spell absorbs: magic missile damage.

Nimbus of Light: Light illuminates you until released as an attack.

Omen of Peril: You know how dangerous the future will be.

Portal Beacon: You grant others knowledge of a magic portal's location.

Resist Planar Alignment: Subject can resist pelaties for being of an opposed alignment on an aligned Outer Plane.

Resurgence: You grant subject a second chance at a saving throw.

Sign: You gain +4 bonus on next initiative check

Snowshoes: Subject walks easily on ice and snow.

Spell Flower: Hold the charge on one touch spell per forelimb.

Updraft: Column of wind lifts you aloft.

Vigor, lesser: Creature heals 1hp/round(max 15 rounds)

Vision of glory: Subject gains morale bonus equal to your Cha modifier to one saving throw.

Wings of the Sea: +30 ft. to subject's swim speed.

Krąg II

Wowrpg

Wowrpg

Death Coil, Lesser [De]: As death coil, deals 1d8 +1/level negative energy damage.

Heroism: Gives +2 on attack rolls, saves, skill checks.

Hold Person: Paralyzes one humanoid for 1 round/ level.

Mana Burn: Target loses spell slots and takes damage.

Summon Undead II: Corpse becomes undead creature that fi ghts for the caster.

Trueshot Aura, Lesser F: As trueshot aura, targets gain +1 bonus on attack rolls and +2 bonus on damage rolls with ranged weapons.

More Magic & Mayhem

Holy Light, Lesser: Cures 1d8 damage +1/level (max +5) at range or damages undead.

Mind Vision: You see through the subject’s eyes.

Touch of Weakness: Touched target takes –6 penalty to Str and Agy.

Aliance Player's Guide

Align Weapon: Weapon becomes good, evil, lawful or chaotic.

Horde Player's Guide

Misdirection: Misleads divinations for one creature or object.

Hypertext d20

Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Align Weapon: Weapon becomes good, evil, lawful, or chaotic.

Augury M F: Learns whether an action will be good or bad.

Bear’s Endurance: Subject gains +4 to Con for 1 min./level.

Bull’s Strength: Subject gains +4 to Str for 1 min./level.

Calm Emotions: Calms creatures, negating emotion effects.

Consecrate M: Fills area with positive energy, making undead weaker.

Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).

Darkness: 20-ft. radius of supernatural shadow.

Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.

Delay Poison: Stops poison from harming subject for 1 hour/level.

Desecrate M: Fills area with negative energy, making undead stronger.

Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.

Enthrall: Captivates all within 100 ft. + 10 ft./level.

Find Traps: Notice traps as a rogue does.

Gentle Repose: Preserves one corpse.

Hold Person: Paralyzes one humanoid for 1 round/level.

Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).

Make Whole: Repairs an object.

Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.

Remove Paralysis: Frees one or more creatures from paralysis or slow effect.

Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.

Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.

Shatter: Sonic vibration damages objects or crystalline creatures.

Shield Other: You take half of subject’s damage.

Silence: Negates sound in 20-ft. radius.

Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.

Spiritual Weapon: Magic weapon attacks on its own.

Status: Monitors condition, position of allies.

Summon Monster II: Calls extraplanar creature to fight for you.

Undetectable Alignment: Conceals alignment for 24 hours.

Zone of Truth: Subjects within range cannot lie.

Spell compendium

Krąg III

Wowrpg

More Magic & Mayhem

Psychic Scream: Frightens 1d4 enemies.

Renew: Subject regains 2d4+1 hit points/round.

Shadow Protection: Grants SR 10 + level against evil and/or fel spells; reduces damage they deal by –10 points.

Wowrpg

Death Coil: Deals negative energy damage to living targets and heals undead; 2d8 damage +1/lvl (max +10).

Holy Word Shield [Pn] F: You protect an ally from harm.

Hooks of Binding: Immobilizes a demon or undead creature.

Shadow Word Pain [De]: A murky cloud wracks the victim with spasms of pain; target blinded, 2d4+1 damage.

Summon Undead III: Corpse becomes undead creature that fights for the caster.

Trueshot Aura [Wr] F: Allies gain +2 bonus on attack rolls and +4 bonus on damage rolls with ranged weapons.

Hypertext d20

Animate Dead M: Creates undead skeletons and zombies.

Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Blindness/Deafness: Makes subject blinded or deafened.

Contagion: Infects subject with chosen disease.

Continual Flame: Makes a permanent, heatless torch.

Create Food and Water: Feeds three humans (or one horse)/level.

Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).

Daylight: 60-ft. radius of bright light.

Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.

Dispel Magic: Cancels spells and magical effects.

Glyph of Warding M: Inscription harms those who pass it.

Helping Hand: Ghostly hand leads subject to you.

Inflict Serious Wounds: Touch attack, 3d8 damage +1/level (max +15).

Invisibility Purge: Dispels invisibility within 5 ft./level.

Locate Object: Senses direction toward object (specific or type).

Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.

Magic Vestment: Armor or shield gains +1 enhancement per four levels.

Meld into Stone: You and your gear merge with stone.

Obscure Object: Masks object against scrying.

Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.

Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

Remove Blindness/Deafness: Cures normal or magical conditions.

Remove Curse: Frees object or person from curse.

Remove Disease: Cures all diseases affecting subject.

Searing Light: Ray deals 1d8/two levels damage, more against undead.

Speak with Dead: Corpse answers one question/two levels.

Stone Shape: Sculpts stone into any shape.

Summon Monster III: Calls extraplanar creature to fight for you.

Water Breathing: Subjects can breathe underwater.

Water Walk: Subject treads on water as if solid.

Wind Wall: Deflects arrows, smaller creatures, and gases.

Spell compendium

Krąg IV

WowRpg

More Magic & Mayhem

Divine Spirit: Subject gains +6 Spt.

Holy Light: Cures 3d8 damage +1/level (max +15) at range or damages undead.

Mind Soothe: Creatures in area cannot attack.

Power Word: Fortitude: Subject gains +6 Sta.

Shadowguard: Barrier deals 1d6 holy damage +1/ level (max +15) to creatures that strike you in melee.

Wowrpg

Death Coil, Greater [De]: As death coil, deals 3d8 damage +1/ level (max +15).

Magic Weapon, Greater [Wr]: +1 bonus/four levels (max +5).

Summon Undead IV: Corpse becomes undead creature that fi ghts for the caster.

Trueshot Aura, Greater: As trueshot aura, targets gain +3 bonus on attack rolls and +6 bonus on damage rolls with ranged weapons.

Alliance Player's Guide

Drilling: Avoids dangerous digging areas, like hard materials or unstable caverns.

Hypertext d20

Air Walk: Subject treads on air as if solid (climb at 45-degree angle).

Control Water: Raises or lowers bodies of water.

Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).

Death Ward: Grants immunity to death spells and negative energy effects.

Dimensional Anchor: Bars extradimensional movement.

Discern Lies: Reveals deliberate falsehoods.

Dismissal: Forces a creature to return to native plane.

Divination M: Provides useful advice for specific proposed actions.

Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.

Freedom of Movement: Subject moves normally despite impediments.

Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.

Imbue with Spell Ability: Transfer spells to subject.

Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).

Magic Weapon, Greater: +1 bonus/four levels (max +5).

Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.

Planar Ally, Lesser X: Exchange services with a 6 HD extraplanar creature.

Poison: Touch deals 1d10 Con damage, repeats in 1 min.

Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.

Restoration M: Restores level and ability score drains.

Sending: Delivers short message anywhere, instantly.

Spell Immunity: Subject is immune to one spell per four levels.

Summon Monster IV: Calls extraplanar creature to fight for you.

Tongues: Speak any language.

Spell compedium

Krąg V

WowRpg

More Magic & Mayhem

Mental Blast: Deals 1d4 points of damage per level (10d4 max); immediate action.

Wowrpg

Healing Rain : A shower of positive energy heals your allies and damages undead.

Heroism, Greater [Wr]: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hit points.

Hooks of Binding, Greater: Immobilizes a powerful demon or undead creature.

Raise Dead M: Restores life to subject who died as long as one day/level ago.

Summon Undead V [De]: Corpse becomes undead creature that fi ghts for the caster.

Alliance Player's Guide

Blood Tie: Holds members of your race in place.

Horde Player's Guide

Anti-magic Shell: Grants temporary immunity to damaging spells.

Hypertext d20

Atonement: Removes burden of misdeeds from subject.

Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.

Command, Greater: As command, but affects one subject/level.

Commune: Deity answers one yes-or-no question/level.

Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.

Dispel Chaos/Evil/Good/Law: +4 bonus against attacks.

Disrupting Weapon: Melee weapon destroys undead.

Flame Strike: Smite foes with divine fire (1d6/level damage).

Hallow: Designates location as holy.

Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.

Insect Plague: Locust swarms attack creatures.

Mark of Justice: Designates action that will trigger curse on subject.

Plane Shift: As many as eight subjects travel to another plane.

Raise Dead: Restores life to subject who died as long as one day/level ago.

Righteous Might: Your size increases, and you gain combat bonuses.

Scrying: Spies on subject from a distance.

Slay Living: Touch attack kills subject.

Spell Resistance: Subject gains SR 12 + level.

Summon Monster : Calls extraplanar creature to fight for you.

Symbol of Pain : Triggered rune wracks nearby creatures with pain.

Symbol of Sleep : Triggered rune puts nearby creatures into catatonic slumber.

True Seeing : Lets you see all things as they really are.

Unhallow : Designates location as unholy.

Wall of Stone: Creates a stone wall that can be shaped.

Spell compedium

Krąg VI

WowRpg

More Magic & Mayhem

Abolish Disease: Cures all diseases in the subject’s system and grants immunity to further disease.

Holy Fire: Deals 1d6 holy damage/level (max 15d6), plus 8 damage/round for 2 rounds.

Wowrpg

Blade Barrier [Wr]: Wall of blades deals 1d6/level damage.

Harm [Ds]: Deals 10 points/level damage to target.

Heal [Hl]: Cures 10 points/level of damage, all diseases and mental conditions.

Shadow Word Pain, Greater: As shadow word pain, target takes 3d4+1 damage.

Summon Undead VI: Corpse becomes undead creature that fi ghts for the caster.

Hypertext d20

Animate Objects: Objects attack your foes.

Antilife Shell: 10-ft. field hedges out living creatures.

Banishment: Banishes 2 HD/level of extraplanar creatures.

Bear’s Endurance, Mass: As bear’s endurance, affects one subject/ level.

Blade Barrier: Wall of blades deals 1d6/level damage.

Bull’s Strength, Mass: As bull’s strength, affects one subject/level.

Create Undead: Create ghouls, ghasts, mummies, or mohrgs.

Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.

Dispel Magic, Greater: As dispel magic, but up to +20 on check.

Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level.

Find the Path: Shows most direct way to a location.

Forbiddance : Blocks planar travel, damages creatures of different alignment.

Geas/Quest: As lesser geas, plus it affects any creature.

Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell.

Harm: Deals 10 points/level damage to target.

Heal: Cures 10 points/level of damage, all diseases and mental conditions.

Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.

Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.

Owl’s Wisdom, Mass: As owl’s wisdom, affects one subject/level.

Planar Ally : As lesser planar ally, but up to 12 HD.

Summon Monster VI: Calls extraplanar creature to fight for you.

Symbol of Fear: Triggered rune panics nearby creatures.

Symbol of Persuasion: Triggered rune charms nearby creatures.

Undeath to Death: Destroys 1d4 HD/level undead (max 20d4).

Wind Walk: You and your allies turn vaporous and travel fast.

Word of Recall: Teleports you back to designated place.


Spell compedium

Krąg VII

WowRpg

More Magic & Mayhem

Divine Ascension: You gain fast healing 3, DR 10/evil and silver, +4 Strength and Stamina, +4 natural armor, and can cast lesser holy light each round.

Mind Flay: Halves target’s movement and deals 7d6 damage/round for 3 rounds.

Wowrpg

Avatar [Wr]: You become a mean, grey-sheened fighting machine.

Blasphemy [De]: Kills, paralyzes, weakens or dazes nonevil subjects.

Holy Word: Kills, paralyzes, blinds or deafens nongood subjects.

Summon Undead VII: Corpse becomes undead creature that fi ghts for the caster.

Hypertext d20

Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.

Control Weather: Changes weather in local area.

Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures.

Destruction: Kills subject and destroys remains.

Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.

Ethereal Jaunt: You become ethereal for 1 round/level.

Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.

Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.

Refuge: Alters item to transport its possessor to you.

Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).

Repulsion: Creatures can’t approach you.

Restoration, Greater X: As restoration, plus restores all levels and ability scores.

Resurrection: Fully restore dead subject.

Scrying, Greater: As scrying, but faster and longer.

Summon Monster VII: Calls extraplanar creature to fight for you.

Symbol of Stunning: Triggered rune stuns nearby creatures.

Symbol of Weakness: Triggered rune weakens nearby creatures.

Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.

Spell compedium

Krąg VIII

WowRpg

More Magic & Mayhem

Hex of Weakness: Target takes –8 penalty to Str, Sta and Agy.

Wowrpg

Antimagic Field [Pn]: Negates magic within 10 ft.

Holy Aura F: +4 to AC, +4 resistance and SR 25 against evil spells.

Summon Undead VIII [De]: Corpse becomes undead creature that fi ghts for the caster.

Unholy Aura F: +4 to AC, +4 resistance and SR 25 against good spells.

Hypertext d20

Antimagic Field: Negates magic within 10 ft.

Cloak of Chaos: +4 to AC, +4 resistance, and SR 25 against lawful spells.

Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.

Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.

Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.

Discern Location: Reveals exact location of creature or object.

Earthquake: Intense tremor shakes 80-ft.-radius.

Fire Storm: Deals 1d6/level fire damage.

Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.

Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.

Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.

Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells.

Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.

Summon Monster VIII: Calls extraplanar creature to fight for you.

Symbol of Death M: Triggered rune slays nearby creatures.

Symbol of Insanity M: Triggered rune renders nearby creatures insane.

Unholy Aura: +4 to AC, +4 resistance, and SR 25 against good spells.

Spell compedium

Krąg IX

WowRpg

More Magic & Mayhem

Holy Nova: Deals 1d6 holy damage/level (20d6 max) to enemies and cures allies for 1d6 damage/level (20d6 max) within 30 ft.

Wowrpg

Antipathy: Object or location affected by spell repels certain creatures.

Heal, Mass: As heal, but with several subjects.

Starfall : You turn starlight into devastating missiles; 10d6 damage to two targets/round.

Summon Undead IX: Corpse becomes undead creature that fi ghts for the caster.

Dark Factions

Conflagrative Curse: Infection causes undead to catch fire, dealing 10d6 fi re damage.

Hypertext d20

Astral(nether) Projection M: Projects you and companions onto Astral Plane.

Energy Drain: Subject gains 2d4 negative levels.

Etherealness: Travel to Ethereal Plane with companions.

Gate: Connects two planes for travel or summoning.

Heal, Mass: As heal, but with several subjects.

Implosion: Kills one creature/round.

Miracle X: Requests a deity’s intercession.

Soul Bind F: Traps newly dead soul to prevent resurrection.

Storm of Vengeance: Storm rains acid, lightning, and hail.

Summon Monster IX: Calls extraplanar creature to fight for you.

True Resurrection: As resurrection, plus remains aren’t needed.

Spell compedium